After many tribulations, I finally managed to watch the Barbie film, in an arena with annexed bar, atop a small hill, above the bustling of a small lake town. It's probably the second best environment for the showing right after a loudly coloured vacation villa. Life in Plastic is Fantastic and all that.
Adriano "Madhog" Bordoni is a film and TV critic, an animation historian and a film festival curator (#ASFF). He also dabbles in video editing, podcasting, gaming and general complaining.
Monday, 14 August 2023
Tuesday, 18 July 2023
A VERY Unexpected Queer Reading of the “Critters” Franchise (GREMPOSTING: FINALE!)

(WARNING: the following article acts as a supplemental read and conclusive thoughts to my thorough Twitter thread on the subject of the “Critters” film series, which was itself spurred by a nostalgic look back at the “Gremlins” film series. Read that for context.)
The point of re-evaluation, of finding new meanings and interpretations within a text, aligns with the idea that Art, much like the world itself, is not a monolithic entity. Culture, language, society change over time, priorities shift and so does the way in which we interact with fiction. Art reflects its cultural environment and the environment reflects the image of human experience back to Art.
Friday, 30 December 2022
Saturday, 4 April 2020
Let's Talk About "Zombie A**: Toilet of the Dead" (A Real Film)
Year: 2011
Directed by: Noburo Iguchi
If
the actual title didn’t already work as a not-so fair warning of
horrible things to come, the piece in question can better be
described as a “proud” member of the alien tentacle/zombie
exploitation sub-genre (yes, there is one), a brand of Japanese hardcore trash
gory b-movie finesse
in which director Noburo Iguchi seems to specialize.
Friday, 13 March 2020
A Canceled "High School Anime" Game's Character Selection
An
unspecified number of sun cycles ago (about two years), yours truly
and fellow Internet weeby friendo Ross Faries attempted to construct
a bizarre hybrid between a board game and a table-top RPG themed
after anime with a high school setting. The basic premise of said
game had a fun gimmick I concocted during a stormy night of unbridled
inspiration - or, as the doctor called it, a psychotic episode. In
essence: there are twenty available classes for players' selection,
all of which based off the most well-known and obnoxiously
omnipresent stereotypes in the history of the Japan-originated
medium; each class is assigned to a number on the traditional
twenty-sided die which the potential players would have to roll in
order to randomly pick a character. As for the content of the game
itself, that's where we hit the proverbial snag. The project didn't
really move beyond the pre-pre-pre-alpha phase and, in the end, we
just ended up playing a single throwaway session along our group of
friends with made-up rules and story. According to my fellow weeby
friendo Ross Faries, the various blurbs for the character selection
of this hypothetical board/RPG abomination are some of my most funny
and witty writing to date. In light of that, I've decided to share
them publicly for your reading enjoyment. May this supposedly
“hysterical” and “satirical” descriptions of thrashy,
overused high school anime stereotypes elate your day.
Thursday, 4 April 2019
Hetalia Axis Powers: An Italian Perspective

This rant in the guise of a review was originally written all the way back in 2012, on a dare. Some minor aspects of it have been modified ever so slightly to reflect my current feelings for this series.
Humour is a thoroughly subjective matter. Its functionality depends on several factors such as personal tastes, current mood, specific settings, styles, pay-offs and the charismatic endeavour of its igniting devices - which is to say, the comedians and/or props involved. There are shows, animated series to be exact, out there that are usually considered funny and entertaining by a general audience (like the first season of “Adventure Time!”, to give you a random example) but that, quite frankly, don’t really appeal to my tastes, mostly because they try too hard to be nonsensical and weird for the sake of being nonsensical and weird or maybe just because something about the main characters’ behavior annoys me to death.
Saturday, 2 March 2019
The LEGO Movie: Corporate Stasis Versus Chaotic Freedom
This piece was originally written in 2013, just as the subject in question was being released in theatres.
“The
Lego Movie” is a hurricane of no holds barred bombastic fun
whirling in a canvas of creatively cohesive chaos. It begins as a
clever parody of the classic Hollywood-branded Chosen One narrative (with a particular keen eye for "The Matrix") and
it evolves into a multi-layered allegory for… well, many things,
actually! It's a critique on corporate power killing off the individual's
creativity, the dichotomy between childlike imagination and
adult-minded, self-imposed rationale limiting the creative activity, a
commentary about the necessary relationship between Art and a
business model to give Art a direction without abusing its power and, almost by accident, the perennial conflict between Man and Fate. For the sake of brevity, this article will only focus on the first point.
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